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Underworld/Underworld 2 - Evolution [DVD]

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Section-stub. This key section of the article is incomplete. You can help the Guild Wars 2 Wiki by expanding it. Speaker of the Dead : I'm interested in knowing more about the ritual. Priestess Rhie: We will open portals into the land of the dead, and ask Grenth to send Alastia Crow's spirit to us. : Josir said it might be dangerous. How so? Priestess Rhie: Open portals are like beacons of light in the Mists. Other entities may try to escape the lands of death—and we must prevent that. [...] Priestess Rhie: Grenth, Prince of Winter, hear your servant's plea! Priestess Rhie: Open the gates to the Mists! The living call upon the dead—in Grenth's name! Priestess Rhie: Alastia Crow, seer of Wiley's Scavengers, pirate and oracle, I call your spirit to commune. Appear! Appear and speak! Scholar Glenna : This place is unnerving. Scholar Glenna: It's technically part of the Mists. The snow, the river...even the geography itself. How do trees grow with no sun? Scholar Glenna: It's not my area of expertise, but it seems things here aren't beholden to the physical laws above ground.

UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD) UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD)

Recently departed human souls, who do not linger around in Tyria as ghosts, generally pass through the Underworld where they are judged and sent to their appointed afterlife depending on which of the Six Human Gods they have devoted themselves to; Abaddon's zealots ended up in the Realm of Torment at least since his fall from grace as would the followers of Abaddon's successor Kormir who tend to the great library in a region known as the Sanctum, [24] while Balthazar's followers enter the Fissure of Woe to fight the Eternal Battle. Non-human races are suggested to have their own afterlives, and it is unknown whether human and non-human spirits can access one another's afterlives easily or require intervention from powerful beings in the Underworld, or a temporary weakening of the barriers during a potential calamity in the Mists, to accomplish it. [8] [25] [26] Spirits of the Six Gods' non-human followers may also travel to their chosen faith's afterlife as seen with the dwarf Ural Highstone's soul being taken by an avatar of Dwayna, [27] and the centaur Eternal Forgemaster appearing in Balthazar's Fissure of Woe. Most spirits find their own way to their fate when they die although some spirits suggest that Grenth or his lieutenants degree a spirit's final resting place once the spirit has entered the Hall of Judgment. [28] However, those whose deaths were too traumatic often forget who they were or how they perished, and they end up in the Domain of the Lost instead; this includes non-human spirits as well. [8] [13] In Cantha, the Oracle of the Mists has traditionally selected deceased murderers to become envoys who are tasked with shepherding human spirits to the Underworld as a form of penance. [29] [30] a b c The Departing Nenah: You have no authority here. Only the judge does. He was appointed by Grenth, a true god. [...] Lost Spirit: Who is the judge? Nenah: He is a loyal servant of Grenth, charged with sending all the spirits who come through here to their appointed place. [...] Lost Spirit: I'm not sure why I'm here, or even who I am. The Judge: That's because most spirits find their own way to their fate when they die. The Judge: But those whose deaths are too traumatic often forget who they were or how they perished. [...] The Judge: You will reach your rightful place in time. First, you must recover your name to know who you were and how you lived. The Judge: Then you must learn your purpose, to understand the choices you made and why you lived as you did. The Judge: Once you know your name and your purpose, only then can I determine your final destination. [...] Lost Spirit: "Nenah"... So you discovered your name? How do I reclaim mine? Nenah: I learned my name from the spirit of my old mentor. But only after besting him at a challenge of riddles. Nenah: I discovered my purpose hidden in an old diary I had written as a child. I was a teacher. Lost Spirit: Is it that simple? Nenah: It's different for everyone. The judge said you must fight to recover your name, so you clearly weren't a teacher. Nenah: A soldier, perhaps?Restoring Grenth's Monuments Reaper of the Labyrinth: The Terrorwebs have imprisoned the Reapers of the Underworld. Without them, the statues of Grenth are not active, and the death god's control of his realm grows weaker. Reawaken the six reapers and help them return to their statues. Once the statues are active, you will find travel through the Underworld much easier. Cathedral of Silence Priestess Rhie: The Seven Reapers were mortal heroes who fought beside Grenth when he defeated Dhuum. He rewarded them by elevating them to become his immortal avatars. : Anything else about them? Priestess Rhie: They govern the various regions of the Underworld—the Labyrinth, Bone Pits, Chaos Planes, and so forth. In 1330 AE, a new portal to the Underworld appeared, and a mysterious spirit reached to mortal adventures with a plea for help to defeat an ancient foe threatening the realm. The spirit was eventually revealed to be Grenth's first follower, the Red Witch Desmina, who was assisted by the Seven Reapers and a squad of mortal raiders to defeat their mutual foe, Dhuum, who had broken free from his bonds and was feasting on the souls delivered by the River of Souls in preparation to take over the Underworld and invade the mortal realm. The former god of death was eventually sealed within the Hall of Chains but with a great cost of the lives of the Seven Reapers due to Desmina's alterations to the ritual, leaving the Underworld under the Red Witch's rule.

Underworld - Guild Wars 2 Wiki (GW2W) Underworld - Guild Wars 2 Wiki (GW2W)

Dhuum's army eventually ensnared the Seven Reapers and caused chaos in the Underworld, sending souls to torturous places like the Realm of Torment. To aid in the battle, mortal adventurers were allowed access to the Underworld to assist Grenth's forces. However, some arrived to plunder the Underworld's riches instead. [18] During this conflict, Dhuum regained strength through any death in the Underworld, and eventually broke free of his chains. [11] Though the Seven Reapers and their mortal allies did eventually manage to re-imprison Dhuum after weakening and imprisoning his minions with the assistance of Mad King Thorn's subjects, the new bindings were inefficient and the former God of Death managed to break free repeatedly from his imprisonment as he drew strength from the deaths of his minions and other spirits in the Underworld. The Mad King and his servants offered what little help they could once they learned about the severity of the threat that Dhuum's actions posed. [17] [19] However, Grenth, the half-god son of the goddess Dwayna, [9] and his seven companions rose to challenge Dhuum and successfully defeated him after a fierce battle in the ossuary of the Cathedral of Eternal Radiance in Orr. Grenth shattered the overthrown god's tower and left the storms of chaos on the Chaos Planes as a reminder of Dhuum's unjust rule. [7] Grenth was not powerful enough to slay Dhuum, however, so he imprisoned the Emperor of Oblivion behind layers of divine magic in the Hall of Judgment and forced him into a state of dormancy. [11]The End Aurene: Eating a lich...has its...advantages. Taimi: Oh... Ha! Taimi: ALCHEMY! DRAGONS EAT MAGIC! Ha-HA! Braham Eirsson: Ha. HA! HA HA HA! Braham Eirsson: PRAISE JOKO!

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